The best Cards to Upgrade and the Worst Cards to Ignore
10 Best Common and Rare Cards
- Arrows
– Arrows have always been among the most popularly used cards in the
game and in all levels of play. This is a very high value card as it
only costs 3 Elixir and can almost always provide you with an Elixir
advantage by using it properly. It has a very large radius, allowing you
to deal damage to multiple troops at once. Imagine using the Arrow card
on a Minion Horde and Spear Goblins, that will instantly give you a 4
Elixir profit. So it’s no surprise that the Arrow card is among one of
the most popular cards in the game.
- Barbarians – The Barbarians
card had always been a popular card and a very good card as well. For
the price of just 5 Elixir, you’re able to summon 4 powerful Barbarians.
To demonstrate their power together, one level 8 Barbarian has 579 HP
and 96 DPS. So 4 of them together is a total of 2316 HP and 384 DPS, no
other card in the game gives you this much value. Now what makes
Barbarians is not that offensive potential, but how good of a defense
they are. They are able to defeat some of the most powerful offensive
combinations in the game, which includes the Hog Rider, Prince, Pekka,
Goblem, Giant Skeleton, and so on. So again it’s really not a surprise
why you see Barbarians so commonly used on TV Royale all the time.
- Hog
Rider – The Hog Rider is undoubtedly the best offensive card in the
game. He has very decent HP, he’s very fast, powerful, and can go
straight for your Arena Tower. Making him a very annoying card to stop
when you don’t have multiple buildings. Not only that, the most
frightening aspect of the Hog Rider, in my opinion, is that he only
costs 4 Elixir! So he can have a detrimental effect in a game when
you’ve taken a small Elixir lead.
- Spear Goblins – Spear Goblins
are among the cheapest cards in the game and come with a high return
value. It can be the first card you play without spending so much Elixir
to scout your opponent. Three Spear Goblins together also make for a
strong air-targeting combo behind a tank such as a Giant or Golem. They
are an excellent way to make profit with Elixir. By simply using them on
defense with your Arena Tower, you can make a big profit in Elixir. For
example, say your opponent sends in a Mini Pekka, you can simply use
your Spear Goblins to deal damage and distract and along with your Arena
Tower also helping out on defense, you can quickly kill the Mini Pekka
and take a 2 Elixir lead. Or you can even allow your opponent’s Baby
Dragon to target your Arena Tower, but place your Spear Goblins on the
side to quickly kill the Baby Dragon. This way, you lose a few HP on
your Arena Tower, but you obtain a 2 Elixir profit and still have all
your Spear Goblins at full health. So yea, this is a card made for
winning.
- Archers – Similar to Spear Goblins, but cost 1 more
Elixir. However, their cost is granted by the fact that they are more
superior. They do more damage and have much greater HP. For example,
level 8 Spear Goblins have 100 HP, while level 8 Archers have 241. Spear
Goblins get one-shotted by Arrows, Baby Dragon, Wizard, Zap, and many
other cards, but the Archers do not and that’s what makes the Archers
special. However, at high level play, the Archers become quickly
outclassed by the Princess card.
- Goblins – Goblins are also
among one of the best cards in the game because of how cheap they are,
only 2 Elixir! While they do insane damage together. For example, three
level 8 Goblins together do 261 damage per second, which makes them an
excellent defense. With just a 2 Elixir cost, you can quickly obtain a
big Elixir profit. You will very commonly see Goblins and Spear Goblins
used among the best players in the game.
- Wizard – The Wizard is
among one of the best cards in the game because of what he can do. He
has very decent DPS and what makes him special is the fact that he does
splash damage. He’s an excellent card to beating hut spammers and some
of the most commonly used cards in the game, such as Barbarians and
Minion Horde. The only other splash attacking cards that can target air
troops are the Baby Dragon and Witch. However, both the Baby Dragon and
Witch card are much weaker than the Wizard, so they struggle to beat a
card such as the Minion Horde on time. And so, that’s what makes the
Wizard such a good and important card. It basically outclasses the
Musketeer because of its ability to do splash damage.
- Fireball –
The Fireball card is another excellent card for winners. People often
misuse this card and use it for targeting Arena Towers. What makes the
Fireball one of the best cards in the game is its high potential of
getting a great Elixir profit. This card is meant to be used as a
defensive stopper. It’s best used against a clumped group of troops. For
example, the Fireball is an excellent counter against the very common
Barbarian card. Since it costs 4 Elixir, using a Fireball on Barbarians
at any time is always a good idea. However, it’s even a better idea to
wait and use the Fireball on the Barbarians and the support troops
behind him to maximize your profit. For example, if someone uses
Barbarians, they’re going to most likely couple the Barbarians with
another troop such as ranged attacker. So what you should is wait until
the Barbarians have it to your side and see if your opponent couples the
Barbarians with another troop, and then you drop your Fireball onto all
of them. The main challenge of the Fireball is to accurately time and
drop it, something you will learn to master with experience.
- Minion
Horde – Like the Barbarians, the Minion Horde is another monstrous card
on both defense and offense. It is a very commonly use card because of
just how many powerful cards that it quickly counter. The Minion Horde
is definitely one of the best defense in the game. However, unlike
Barbarians, the Minion Horde can be one-shotted by Arrows. But it’s fast
card and often can counter a big threat before your opponent can even
play the Arrow card.
- Tesla – The Tesla is one of the most
powerful defenses in the game and only costs 4 Elixir. Not only that, it
can avoid area damage spell cards by hiding underground. Although to
make the game more fast paced, Supercell decided to nerf all defensive
buildings in coherence to their “offense over defense” philosophy.
However, the Tesla still remains as possibly the best defensive building
in the game.
Now if you guys are wondering what the best Epic cards are to get and work on, then I’m going to give you guys my top 5.
5 Best Epic Cards
- Baby
Dragon – The Baby Dragon would be my pick as the most versatile and
useful Epic card in the game. Definitely not the most powerful card, but
it can fit in almost any deck. It’s bulky, so you can use your ranged
attackers behind it. It does splash damage and can target both ground
and air troops, which is very important for defeating hordes and hut
spammers. The other two troops that can do splash damage and target air
are the Wizard and Witch, but what makes the Baby Dragon a more
appealing option is that it costs only 4 Elixir while the Witch and
Wizard cost 5. And the Baby Dragon is much bulkier, and not weak to
Fireball.
- Prince – Along with the Hog Rider, the Prince is also
one of the best offensive cards in the game because of power and speed
and his ability to deal double the damage when charging. Not only that,
he is very versatile because of his very decent HP. Which means that you
can use him on defense as well and couple him with ranged attackers.
- Dark
Prince – Like his brother, the Dark Prince is also one of the best
offensive cards in the game. The Prince is weak to hordes of low HP
troops, but the Dark Prince isn’t, he can deal splash damage and kill
them all at once. However, he isn’t as powerful as the Prince, but his
ability to deal splash damage is very important. His bulkiness also
makes him a very versatile card for defense. Not to mention, he only
costs 4 Elixir, which is 1 less than his brother.
- Golem – The
Golem is definitely one of the best cards in the game. Unfortunately,
the Golem is also one of the most expensive cards, costing 8 Elixir to
use. But that’s warranted because of his very high HP, death damage, and
ability to generate Golemites after his death. All this just makes him
one of the best Epics.
- Poison Spell – The Poison Spell is a
dangerous defensive card that not only slowly kills its foes, but also
slows their speed. Best of all, it only costs 4 Elixir, which is very
worth it when used against low HP troops and slowing down the bulkier
troops and win those Elixir tradeoffs. Remember, your Arena Tower also
helps out on defense, with a combination of Poison and your Arena Tower,
you can win big Elixir tradeoffs on defense, making the Poison Spell a
very dangerous card.
So those are my top 5 Epic cards. Now
lastly, I’m going to tell you guys the 5 worst cards in the game, that
you should probably ignore.
5 Worst Cards to Ignore
- Royal
Giant – The Royal Giant is one of the worst cards in the game. He costs
6 Elixir and is super slow and super weak. It’s awesome that he’s a
ranged attacker, but that goes against his very decent HP. You can’t use
your other ranged attackers behind him because the Royal Giant is going
to want to stay behind all your troops. Not only that, he targets
buildings, which is great but the problem is his DPS is just too low.
- Rage
– The Rage Spell is an awesome spell in Clash of Clans. However, in
Clash Royale, the problem with the Rage Spell is, it doesn’t power up
your troops, it only gives them speed. So they should probably rename
this card to Haste Spell, because that’s what it is. This card just
isn’t a good spell even with slow troops such as the Pekka, Giant
Skeleton, and Balloon. And that’s because all of those troops are still
very easy to distract. And the Rage Spell only gives a 35% speed boost,
which in my opinion, is not enough.
- Three Musketeers – The Three
Musketeers is one of the most powerful cards in the game, but at the
same time it’s one of the worst cards in the game. And the reason for
that is, it costs 10 Elixir to use. So basically you’re going to have to
spend your whole Elixir on summoning three Musketeers. And all you have
to do to counter them is simply throw one Fireball, which costs 4
Elixir. It’s just not worth 10 Elixir to summon 3 Musketeers.
- Skeleton
Army – The Skeleton Army is a good defense, but is just a horrible
offense and is also one-shotted by Arrows and the Zap Spell. It’s
outclassed by the Tombstone and Barbarians. It gets one-shotted by every
splash attacker. And with the assistance of your Arena Tower on
defense, it’s just super easy to quickly stop a Skeleton Army. So yea,
really not a card I’d invest my money on.
- Valkyrie – The
Valkyrie is not a terrible card, but at high level play, she becomes
quickly outclassed by the Dark Prince. Like the Valkyrie, the Dark
Prince is a ground splash attacker, but is just overall much better. Not
only that, the Valkyrie really isn’t that great as a bulky splash
attacker because of her inability to target air troops. So she also
becomes outclassed by the Baby Dragon. And so, because of the Baby
Dragon and Dark Prince, it’s just not worth upgrading your Valkyrie for
the long term.
So that’s my list, most of which is my
opinion, so if you guys don’t agree with me on something, then feel free
to comment below on your opinion. Hopefully this helped out a lot, so
be sure to give this video a thumbs up and also subscribe for more great
Clash Royale content. Thanks for watching and I’ll see you guys again
soon. Later!
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